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Welcome to the 
GAMING FOR REHABILITATION LAB
Debbie Rand, OT, PhD

The research is focused on investigating the physical and cognitive rehabilitation process of populations with neurological conditions and the integration of technology and games as a means to facilitate this process


Research areas:

1. Recovery of the weaker upper extremity post-stroke

2. Executive functioning deficits of individuals with neurological conditions and aging adults

3. Physical activity or physical inactivity of older adults and individuals with neurological conditions

4. Active video-games, touchscreen tablet games and virtual reality for rehabilitation 

5. Frailty in older adults 



Free download of software and related material of the The Internet-based Bill Paying Task



Active video-games, touchscreen tablet games and virtual reality for rehabilitation 

For an example of a protocol for using touchscreen tablet apps for stroke rehabilitation– see REHAB-LET.


Use of video-games for home-based self-training

Video game consoles were analyzed and manuals were developed for the following consoles (CDs):


Sony PlayStation 2:

PlayStation 2 – connect to TV

EyeToy, Disc 1

EyeToy, Disc 2 


Sony PlayStation 3- Move:

Start the Party- Save the World 

Start the Party


Microsoft Xbox Kinect

XBOX Kinect – Connection to TV

Kinect Adventures

Kinect Game party

Kinect – Sports



Log Page - for participants to play and log their activity




Access to assessments in Hebrew that have been adapted or translated:

The Rating of Everyday Arm-Use in the Community and Home (REACH) – in  Hebrew

Chedoke Arm and Hand Activity Inventory (CAHAI) in Hebrew