using System.Collections; using System.Collections.Generic; using UnityEngine; public class InBasket : MonoBehaviour { private void OnTriggerEnter(Collider other) { Debug.Log("Trigger enter: " + other.name); Vector3 colliderCenter = other.bounds.center; Debug.Log("Trigger from: " + colliderCenter); if (other.name == "Ball" && colliderCenter.y > transform.position.y) { Debug.Log("Basket! "); } } }