What a difference good graphics make!
There was a time, less than a decade ago, when the idea of simulated worlds captivated
the minds of many academics. These were called MUDs (Multi User Dungeons [in tribute
to Dungeons and Dragons] or later Multi User Dimensions [because who wanted to
be reminded of Dungeons and Dragons]), and MOOs (MUD, Object Oriented). I even
spent a good part of an academic year studying
these, though rarely succeeding in connecting to them in order to get real
hands-on experience. Back then these were almost exclusively text-based environments,
which in itself was a limiting factor. Who other than academics wanted to spend
their spare time (or research time) in a text-based environment! (If anyone still
has an interest in these, there's still a great deal of very infrequently updated
information on them available. Here,
for instance.) Of course describing a room and its furniture can be a much richer
experience than simply placing a picture of a chair and a bed inside an attractively
wall-papered room. It allows for creative imagination. But it turns out that most
people aren't attracted to textual worlds. When these environments became truly
visual and could be manipulated with a mouse instead of with the letters on a
keyboard ... well, games like The Sims Online became possible, and incredibly
popular.
Go to: It's all in the game.