It doesn't work that way in the "real" world.
Computer games are often criticized, though not necessarily justifiably, for generating
short attention spans in the kids who play them. The argument goes that through
playing computer games we learn to expect that any action on our part will cause
an almost immediate response within the game. As we become used to this immediacy,
we become addicted to instant gratification, and fail to understand that in our
lives outside of the game most processes require considerably more time to work
themselves out. This computer game phenomenon is reminiscent of Polly, the girlfriend
of the hero in Mordecai Richler's novel Cocksure referred to here two
years ago, who lived as though in a movie, aware only of those parts of life
that get filmed, but not of the actions that lead to, or follow, those photogenic
scenes. Could repeated training inside simulated computer games also cause physicians
to lose their awareness of the often lengthy periods of time necessary for real
life scenarios to play themselves out?
Go to: Virtual worlds, and real health.